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You can place the signs over, under or beside the rail, also on the where the rail is placed. The first line implays the fuction like [Announce].
|Prints a text to the player in minecart
|Transfers items from/into a chest
|Removes all items from player inventory
|Collects nearby items (Radius can be edited in configuration)
|Executes a command as player
|Adds/removes effects to/from minecart
|Collects farmable items and places new seeds
|Executes a script from scriptdirectory
|Transfers items from/into a furnace
|Nearby player will be placed in cart
|Sets player health between 0 and 20
|Holds the cart for x seconds
|No description yet
|Adds/removes a lock to cart. If lock is active player can't leave the minecart
It is really simple to ternsfer items with Minecart Revolution. There are only two things you need, a sign and a storage cart. If you want to transfer items you have to place the sign near the chest or furnace.
There are some signs they will need a specified item id. The syntax is like:
|Puts items out of the cart
|Puts items into the cart
There are some aliases for Items. You are able to substitude ItemIDs with common names like coal. This is awesome if you place a [Furnace]-Sign because you can write + fuel and items like wood, plancs, coal will be placed in the right place.
With intersections you are able to redirect minecarts. The way that the cart is redirected can be written in two ways.
- R,L,RE, M
There are terms you can use to make logics on redirection:
- Teleporting blocks and signs like [Jump] can be placed but they will not work if a passanger is in the cart. This is a known bug in Bukkit.
- The commands from [Command] sign are only executed if a player is in the minecart, and they are executed by the player that rides the minecart. That makes it safe for admins to allow normal users to place the [Command] sing since they won't be able to execute commands without having the required permissions.