SkinShifter/Skin Files

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There are several folders in which SkinShifter looks for custom skin files to load. Those skin files basically are the regular PNG images you are used to uploading to Minecraft.net. However, this time, you don‘t upload them but instead put them in one of these folders:

  • Both on the client and the server, there‘s a folder mods/skinshifter/skins (can be adjustet in the SkinShifter configuration file). All skins in that folder will be available in-game. In case of multiplayer games, all skins in the server-side folder can be selected by all clients. If you however have a skin in your client-side folder, only you can select it, yet anyone else sees you wearing the new skin once you have selected it.
  • (Deprecated) If you want to, you can create a subfolder skins in your world folder and put custom skins in there. They will be available only if you‘re playing in that specific world. This behavior can be quite useful if you run multiple worlds with many different settings, with each of them requiring a multitude of different skins. Of course, the feature works both with client and server worlds respectively.

Note that when you put new skins in one of the mentioned folders while the game is running, the new skins are automatically loaded once you open the skin selection screen.

We recommend organizing the different skins into subfolders. Those subfolders will be shown in the skin selection screen later on and make your skins easier to find in cases where there are many skins available.